Josef Fares is often remembered for his famous “Fuck the Oscars!” and I think that, in some way, that brings a certain discredit to someone who is, on his own merits, one of the greatest talents and creatives in our sector. What do you want me to tell you, always on the team of a guy who always speaks sincerely and openly, who has no qualms about saying that he would rather get shot in his knee than add NFTs to his games. Okay, sometimes it is a bit of a tribulation, but in an industry in which the messages are so preset by marketing teams that they barely allow you to move from a stipulated script, this naturalness is appreciated, which should be the norm but is not.
The Swedish-Lebanese comes from cinema, where he took his first steps and went on to direct up to five films. From there he jumped to the video game, which he has always defended as an art, and which debuted more than ten years ago with Brothers: A Tale of Two Sons. A fantastic work that was well received by critics and the public, although Fares began to gain more media attention afterwards with A Way Out and, above all, It Takes Two, the title with which he won the game of the year award at The Game gala. Awards, years after she sent the Oscars packing with an unforgettable comb. Now, perhaps to confirm his mark, comes a remake of his debut in the sector, which may have been somewhat more forgotten due to his later works, and which deserves all the recognition since it is one of the most exciting and impressive adventures. I remember.
Curiously, despite being an author’s work and with an important personal imprint, Fares is not involved in this remake, and it is both 505 Games and the Avantgarden studio who have launched themselves with this opportunity that takes up one of those proposals that you can finish in an afternoon, but that you will not forget in your entire life. We have been able to test this new version and perhaps the best thing is to answer as soon as possible the question that most of you will be asking: is it worth playing it? If you already did it at the time, perhaps it is not imperative since, in essence, it is the same game as in 2013 and it does not add any level or content that could be an incentive, beyond the fact that you want to give it a new spin to remember it. , something appealing thanks to its contained duration. If you have not played it, it is a golden opportunity and, I believe, you are the target audience for which this reissue is launched.
Thus, the main novelty of this remake comes, obviously, on the side of its visual improvements, taking advantage of the benefits of the Unreal Engine. Here the debate about whether it was necessary or not can come into play, since the original adventure stands the test of time quite well, especially on an artistic level. We find evident improvements at a technical level in aspects such as definition, detail and, above all, lighting, which is where these changes can be seen most and best. It looks very good, especially in the more daytime settings that we can visit in the first stages of the adventure; Less remarkable and impressive is in the second part of the demo that we have been able to play, which takes place in a darker cave. Honestly, and here the personal tastes of each one come into play, I think that the protagonist brothers lose part of the personality that they had in the sketches of the original work with their new aspects, less stylized and more plastic that, in my opinion, It makes him lose part of his charisma. It is not, in any case, anything particularly flagrant, which does not affect the experience and what you end up getting used to as the minutes go by.
What you do have to get used to is the particular control that the game has, since it is based on an original premise in which we control each of the brothers with a different analog stick. Even having played the original in the past, it can take a few minutes to get the hang of its handling, and sometimes you have to stop for a few seconds to assimilate who should do what and how to move. This becomes slightly more complicated as we progress, with puzzles and challenges in which logic and coordination are key to being able to help both move forward and achieve the goal of reaching the Tree of Life, where the remedy is found. He would save his father’s life. It is in this mechanic and its implementation in different dynamic puzzles where Brothers: A Tale of Two Sons shines the most, especially when we have already internalized its particular design and handling. It has raised our eyebrows that some puzzles or confrontations, such as the fight against the troll in the cave, are simplified compared to the original, so that if three chains had to be broken then, here one is enough. It is probably only a matter of the build to which we have had access and in the final version we will not have these differences, although we will have to wait to be sure.
Reliving the first moments of the adventure has made me put a smile on my face as I walk through a work that at the time left a big impression on me. See the character of two happy brothers despite adversity and observe again their personalities so typical of their condition, with the little one being a hooligan who lives life as a constant game putting aside a distressing situation, and the eldest acting as a responsible figure . Both are a reflection of goodness and purity, and I would like to live it again without knowing how it all ends. And that’s where I can read. I don’t know if this remake is necessary, but what I do think should be more common is the existence of games like Brothers: A Tale of Two Sons.