Patrick Klaus, general director of the EA Motive studio, has given some details of the development process of the Iron Man game at hand.
The studio responsible for Star Wars: Squadrons and the remake of Dead Space announced last September that it was working on a third-person adventure starring Iron Man.
As indicated, this project is still in the pre-production phase and they are taking the necessary time to establish the foundations of the game.
One of those foundations will be the Unreal Engine 5 graphics engine, which they have decided to use instead of Frostbite, an internal tool that many of the company’s games use (Battlefield, EA Sports FC) but has caused problems in certain projects such as Anthem, Dragon Age Inquisition or Mass Effect Andromeda. Without going any further, both Squadrons and Dead Space Remake ran on Frostbite.
On the other hand, the company has once again resorted to creating a “Community Council” with a group of Iron Man and Marvel fans to receive feedback on the game throughout development. It is a resource that they had already used in their two previous games to ensure that fans of both sagas would be happy with the final result.
Motive is promoting a return to Montreal offices but is not eliminating remote work, trying to find a balance between the flexibility of working from home with the “collaboration and creativity” that can arise in person.
The studio is actively looking for employees in order to go into production.