Marvel’s Spider-Man 2 will have ray-tracing in all its graphic modes.
This was confirmed by Insomniac’s technology director, Mike Fitzgerald, and project director, Jeannette Lee, during an interview with the North American media IGN.
According to both, the new game is “the culmination of everything Insomniac has learned” about development on Sony’s current generation console, following projects such as Spider-Man Remastered, Miles Morales and Ratchet & Clank: A Rift Apart.
“Our performance mode for this title has ray-tracing by default. We’ve expanded ray-traced reflections throughout the game. You can see it in water and oceans, and it really offers a more realistic image everywhere.”
“For this game we have been able to offer ray-tracing as a base performance mode. There is no mode in this game that has it disabled, there is no need for it. We have figured out how to offer what we believe are the correct graphics for Spider- Man and we want all the players to see that.”
Fitzgerals has also added that the use of the SSD in PlayStation 5 also allows them “faster trips” around the city. Specifically, he says that it is “three times faster” when moving from one point to another than in the previous Spider-Man.
Marvel’s Spider-Man 2 is exclusive for PlayStation 5 and will be published next October 20, 2023.